WHILE 3D ON MOBILE DEVICES requires a more advanced technical solution for both viewing and capturing than movie theatres and televisions, the tremendous size of the mobile market is pushing the industry to overcome some of the current limitations, says In-Stat.
3D displays are still evolving, while image sensors are benefiting from a TAM that is likely to triple by 2015, and the processing solutions are already on a roadmap that will support the increasing demands of 3D. According to the report 3D in Mobile Technology: Processors, Image Sensors, and Displays Drive the 3D Experience, the total number of 3D mobile devices will surpass 148 million units in 2015.
“Despite the advances in the technology, adoption of 3D in mobile devices is still likely to be relatively slow due to limitations in content, the potential of eye strain and headaches from viewing 3D content by some, and the additional cost for 3D content and devices,” said chief technology strategist, Jim McGregor, in the report’s press release. “Although 3D has been around for decades, the current technology is new and advanced. And, as with any new technology, adoption will increase as the ecosystem matures, costs come down, and the ability to capture 3D is combined with innovative mobile applications, which is likely to be in the 2013 to 2015 timeframe.”
The report also forecasts that:
– Nearly 30% of all handheld game consoles will be 3D by 2015;
– 3D mobile devices will increase demand for image sensors by 130%;
– In 2012, notebook PCs will be the first 3D enabled mobile device to reach 1 million units; and
– By 2014, 18% of all tablets will be 3D.